![]() Because of that, there are usually two ways to do something. ![]() The original api design and file formats (class package) comes from UABE's C++ AssetsTools library, but it has been rewritten in C# with many added helper functions. This is a library for reading and writing unity assets files and bundle files. Reading asset paths from resources.assets and bundles.Bundle creator (create assets/bundle files).If you're trying to use AT2 and having issues on newer engine games, you might want to try AT3. Rework progress is ongoing on the upd21-with-inst branch. AssetsTools.NET v3 is currently in progress! net library for reading and modifying unity assets and bundles based off of the AssetsTools library from UABE.
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