![]() Use this array to customize the Divisions of 360 rotation grid intervals. These values display in the Level Viewport's toolbar, under the Rotation Grid Snap dropdown. Use this array to customize the Common rotation grid intervals. This setting controls the power-of-2 interval between grid reference lines in orthographic viewports. ![]() If you enabled the User Power of Two Snap Size, use this array to customize power-of-2 snapping grid sizes. This setting controls the decimal interval between grid reference lines in orthographic viewports. These values display in the Level Viewport's toolbar. Use this array to customize snapping grid sizes. You can customize these by clicking Edit Layers from the drop-down. The default layers are Foreground, Default, and Background. This enables an additional option in the Level Viewport toolbar you can use to snap objects to a 2D layer if your project requires it. If enabled, Actor scale (size) will snap to the grid.Įnable this option to use Unreal Engine's legacy multiplicative (percentage) scaling instead of the current additive method. If enabled, Actor rotation will snap to the grid. ![]() This is the same as the toggle button on the Level Viewport toolbar. If enabled, Actor location will snap to the grid. Click for full size.Įnable this option to use power of 2 grid settings (1, 2, 4, 8, 16…) instead of decimal grid sizes. Grid Snapping preferences in the Unreal Engine Editor Preferences.
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